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DdUX: Design for digital User eXperience

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User Experience Re-Mastered

In de niet aflatende stroom (vooral Amerikaanse) literatuur over het ontwerp van gebruikersinterfaces, -belevingen en -ervaringen heeft de redacteur van dit boekwerk de belangrijkste publikaties van de uitgever op dit terrein gebundeld. Gerenommeerde auteurs (zoals Nielsen, Buxton en Kuniavsky) schrijven uitgebreid over bruikbaarheidsevaluaties, prototyping en schetsen, gebruikersonderzoek en -analyse, personas en scenarios. Een geschikt verzamelboek voor opleidingen.

Chauncey Wilson

Morgan Kaufmann

2009

0123751144

Boek

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process.

User Experience Re-Mastered: Your Guide to Getting the Right Design takes, tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people!

  • A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation
  • Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies
  • Presents material from luminaries field in a straightforward, easy to digest format ideal for students and those new to the field

Contents

  1. Part I- Usability
    • Chapter 1: Usability Engineering, by Jakob Nielsen
    • Chapter 2: Usability for the Web, by Tom Brinck
    • Chapter 3: Understanding Your Users, by Cathrine Courage
  2. Part II- Generating Ideas
    • Chapter 4: Handbook of UCD Methods, by Chauncey Wilson
    • Chapter 5: Sketching User Experiences, by Bill Buxton
    • Chapter 6: The Persona Lifecycle, by John Pruitt
    • Chapter 7: Effective Prototyping for Software Makers, by Jonathan Arnowitz
  3. Part III- Designing Your Site
    • Chapter 8: User Interface Design and Evaluation, by Debbie Stone
  4. Part IV-Evaluation & Analysis
    • Chapter 9: Evaluating Your Product, by Debbie Stone
    • Chapter 10: Observing the User, by Mike Kuniavsky
    • Chapter 11: User Interface Design and Evaluation, by Debbie Stone
    • Chapter 12: User Interface Design and Evaluation, by Debbie Stone

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