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DdUX: Design for digital User eXperience

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Smart Things

Ontwerpen voor gebruiksbelevingen van websites is inmiddels een redelijk volwassen internationale bedrijfstak. Glazenbolkijkers ontwaren al weer een nieuw landschap waarin de mogelijkheden van digitale informatie, interactie en communicatie zijn geïntegreerd met objecten in de fysieke wereld (denk: Nike+). En vanzelfsprekend spelen hierin ook gebruiksbelevingen een essentiële rol voor succes. Ontwerper Mike Kuniavsky verkent met dit boek het nieuwe territorium van belevingen met alomtegenwoordigende computers.

Mike Kuniavsky

Morgan Kaufmann

2010

0123748992

Boek

MK

"The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field.

Smart Things: Ubiquitous computing user experience design presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences.

In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks."


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