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Designing Gestural Interfaces

Met de introductie van de Nintendo Wii en de iPhone en iPod Touch van Apple heeft interactie-ontwerp er een nieuwe dimensie bij gekregen: arm-, hand- en vingerinteractie. Interactie met deze populaire producten brengt zeer specifieke ontwerpuitdagingen met zich mee. Interactie-ontwerper Dan Saffer (Kicker en AP-alumnus) geeft essentiële informatie over wat er allemaal bij komt kijken bruikbare, zinvolle en aantrekkelijke applicaties voor deze producten te ontwerpen.

Dan Saffer

O'Reilly Media

2008

0596518390

Boek

iGestures

O'Danny Boy

If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in 'traditional' websites, software, or product development. This book will help you enter this new world of possibilities.

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.


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