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DdUX: Design for digital User eXperience

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Inmiddels bestaat er veel (Engelstalige) literatuur over user experience design en verwante onderwerpen, zoals interface- en interactie-ontwerp, informatie-architectuur, vormgeving en bruikbaarheid. Ontbreekt een relevante publikatie? Neem contact met de redactie op.

Antropologie

Contextual Design (2000).

Beginners

About Face 3 (2007), Designing Web Navigation (2007), Don't Make Me Think (2005), Effective Prototyping for Software Makers (2007), Experience Design 1 (2001), Information Architecture for Designers (2003), Information Architecture for the World Wide Web (3rd ed.) (2007), Paper Prototyping (2003), Prioritizing Web Usability (2005), Sketching User Experiences (2007), The Elements of User Experience (2000), The Inmates Are Running The Asylum (1999), The user is always right (2006), Thoughts on Interaction Design (2007), Webdesign met webstandaarden (2e editie) (2007), Website-usability (2006).

Bruikbaarheid

Don't Make Me Think (2005), GUI, webdesign, psychologie en human efficiency (), Handbook of Usability Testing (2nd edition) (2008), Moderating usability tests (2008), Prioritizing Web Usability (2005), The Design of Everyday Things (2002), Website-usability (2006), Why are computers difficult to use? (2007).

Classificatie

Designing Web Navigation (2007), Everything is Miscellaneous (2007), Information Architecture for the World Wide Web (3rd ed.) (2007).

Concept en theorie

Bringing Design to Software (1996), Design Research: Methods and Perspectives (2003), Designing Pleasurable Products (2000), Emotionally Durable Design (2005), Everything is Miscellaneous (2007), Flow: Psychologie van de optimale ervaring (1999), The Laws of Simplicity (2006).

Creativiteit

Analog in, Digital out (2006).

Customer experience

Authenticity (2007), Een nieuwe kijk op de experience economy (2007).

Design

About Face 3 (2007), Communicating Design (2006), Design Research: Methods and Perspectives (2003), Designing Interactions (2006), Designing Interfaces (2005), Designing Pleasurable Products (2000), Designing the Mobile User Experience (2007), Emotional Design (2004), Experience Design 1 (2001), Flow: Psychologie van de optimale ervaring (1999), Sketching User Experiences (2007), Technology as Experience (2004), The Design of Everyday Things (2002), Thoughts on Interaction Design (2007).

Documentatie

Handbook of Usability Testing (2nd edition) (2008).

Experience design

Designing Emotions (2002), Emotionally Durable Design (2005), Mental Models (2008), Persuasive Technology (2002), Subject to change (2008).

Gebruikersinterface

Bringing Design to Software (1996), GUI, webdesign, psychologie en human efficiency (), Measuring the user experience (2008), The Design of Everyday Things (2002), Thoughtful Interaction Design (2007), User-Centered Design (2001), Why are computers difficult to use? (2007).

Gebruikersonderzoek

Leonardo's laptop (2003), Moderating usability tests (2008), Understanding Your Users (2004), User-Centered Design Stories (2007).

Gevorderden

Ambient Findability (2005), Design Research: Methods and Perspectives (2003), Designing Interfaces (2005), Designing Pleasurable Products (2000), Designing for Interaction (2007), Observing The User Experience (2003), Technology as Experience (2004), The Laws of Simplicity (2006), The Persona Lifecycle (2006).

Grafische vormgeving

Information Architecture for Designers (2003), Webdesign met webstandaarden (2e editie) (2007).

Informatie-architectuur

Ambient Findability (2005), Building Findable Websites (2008), Designing Web Navigation (2007), Information Architecture for Designers (2003), Information Architecture for the World Wide Web (3rd ed.) (2007), Information architecture (2002).

Informatie-ontwerp

Content and Complexity (2003).

Interactie-ontwerp

About Face 3 (2007), Analog in, Digital out (2006), Designing Interactions (2006), Designing for Interaction (2007), Thoughtful Interaction Design (2007), Thoughts on Interaction Design (2007).

Interface-ontwerp

GUI Bloopers 2.0 (2007), The Design of Future Things (2007), Web Application Design Handbook (2004), Web Form Design (2008).

Markup

Building Findable Websites (2008).

Metadata

Tagging (2008).

Methoden en technieken

Communicating Design (2006), Contextual Design (2000), Information architecture (2002), Measuring the user experience (2008), Mental Models (2008), Paper Prototyping (2003), Tagging (2008), The Persona Lifecycle (2006), The user is always right (2006), User-Centered Design Stories (2007).

Mobiel

Designing the Mobile User Experience (2007).

Onderwijs en onderzoek

Designing Emotions (2002), Funology (2004), Understanding Your Users (2004).

Ontwerpprincipes

Design Accessible Web Sites (2007), Design for the Social Web (2008), Designing Interfaces (2005), Designing the Moment (2008), Designing the Obvious (2006), Effective Prototyping for Software Makers (2007), Persuasive Technology (2002), Subject to change (2008), The Inmates Are Running The Asylum (1999), User-Centered Design (2001), Web Application Design Handbook (2004).

Ontwerpstrategie

Designing the Obvious (2006).

Opdrachtgever en -nemer

Web Design for ROI (2007).

Standaards en normen

Webdesign met webstandaarden (2e editie) (2007).

Technische communicatie

Content and Complexity (2003).

Trends en ontwikkelingen

Een nieuwe kijk op de experience economy (2007), The Design of Future Things (2007).

Uit de praktijk

GUI Bloopers 2.0 (2007), Web Form Design (2008).

User experience

Authenticity (2007), Designing the Mobile User Experience (2007), Emotional Design (2004), Experience Design 1 (2001), Leonardo's laptop (2003), Observing The User Experience (2003), Sketching User Experiences (2007), Technology as Experience (2004), The Elements of User Experience (2000).

User experience design

Funology (2004).

Web 2.0

Design for the Social Web (2008).

Webapplicatie

Designing the Moment (2008).

Webdesign

Design Accessible Web Sites (2007), Don't Make Me Think (2005), Prioritizing Web Usability (2005), The Elements of User Experience (2000), The Persona Lifecycle (2006), Web Design for ROI (2007).

Webstandaarden

Webdesign met webstandaarden (2e editie) (2007).

Agenda

Personas in tien stappen

28 aug Rode Hoed (Amsterdam)

MobileHCI 2008

2 sep Kon. Instituut voor de Tropen (Amsterdam)

Design for Conversion 2008

19 sep Light Boat (Amsterdam)

EuroIA: Redrawing the Map

26 sep Tuschinski Theater (Amsterdam)

Design by Fire 2008

21 okt Utrecht

World Usability Day

13 nov Internationaal

Gerrit van der Veer Prijs 2008

13 nov (locatie onbekend)