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DdUX: Design for digital User eXperience

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Inmiddels bestaat er veel (Engelstalige) literatuur over user experience design en verwante onderwerpen, zoals interface- en interactie-ontwerp, informatie-architectuur, vormgeving en bruikbaarheid. Ontbreekt een relevante publikatie? Neem contact met de redactie op.

Antropologie

Contextual Design (2000).

Beginners

About Face 3 (2007), Designing Web Navigation (2007), Don't Make Me Think (2005), Effective Prototyping for Software Makers (2007), Experience Design 1 (2001), Information Architecture for Designers (2003), Information Architecture for the World Wide Web (3rd ed.) (2007), Paper Prototyping (2003), Prioritizing Web Usability (2005), Sketching User Experiences (2007), The Elements of User Experience (2000), The Inmates Are Running The Asylum (1999), The user is always right (2006), Thoughts on Interaction Design (2007), Webdesign met webstandaarden (2e editie) (2007), Website-usability (2006).

Bruikbaarheid

Don't Make Me Think (2005), GUI, webdesign, psychologie en human efficiency (), Handbook of Usability Testing (2nd edition) (2008), Moderating usability tests (2008), Prioritizing Web Usability (2005), Rocket Surgery Made Easy (2009), Selling Usability (2009), Simple and Usable (2010), The Design of Everyday Things (2002), Website-usability (2006), Websites testen bij gebruikers (2008), Why are computers difficult to use? (2007).

Classificatie

Designing Web Navigation (2007), Everything is Miscellaneous (2007), Information Architecture for the World Wide Web (3rd ed.) (2007).

Communicatie

Storytelling for User Experience (2010).

Concept en theorie

Bringing Design to Software (1996), Design Research: Methods and Perspectives (2003), Designing Pleasurable Products (2000), Emotionally Durable Design (2005), Everything is Miscellaneous (2007), Flow: Psychologie van de optimale ervaring (1999), Pervasive information architecture (2011), The Laws of Simplicity (2006), User Experience Re-Mastered (2009).

Content management

Content Strategy for the Web (2009).

Creativiteit

Analog in, Digital out (2006).

Customer experience

Authenticity (2007), Een nieuwe kijk op de experience economy (2007).

Design

About Face 3 (2007), Communicating Design (2006), Design Research: Methods and Perspectives (2003), Designing Interactions (2006), Designing Interfaces (2005), Designing Pleasurable Products (2000), Designing the Mobile User Experience (2007), Emotional Design (2004), Experience Design 1 (2001), Flow: Psychologie van de optimale ervaring (1999), Sketching User Experiences (2007), Technology as Experience (2004), The Design of Everyday Things (2002), Thoughts on Interaction Design (2007).

Documentatie

Handbook of Usability Testing (2nd edition) (2008).

Experience design

Designing Emotions (2002), Emotionally Durable Design (2005), Experience Design: Technology for all the right reasons (2010), Mental Models (2008), Modular Web Design (2009), Persuasive Technology (2002), Smart Things (2010), Subject to change (2008), User Experience Re-Mastered (2009).

Experience strategy

Undercover user experience design (2010).

Gebruikersinterface

Bringing Design to Software (1996), Effective UI: The Art of Building Great UX in Software (2010), GUI, webdesign, psychologie en human efficiency (), Measuring the user experience (2008), The Design of Everyday Things (2002), Thoughtful Interaction Design (2007), User-Centered Design (2001), Why are computers difficult to use? (2007).

Gebruikersonderzoek

Eyetracking Web Usability (2009), Leonardo's laptop (2003), Moderating usability tests (2008), Understanding Your Users (2004), User-Centered Design Stories (2007), Websites testen bij gebruikers (2008).

Gevorderden

Ambient Findability (2005), Design Research: Methods and Perspectives (2003), Designing Interfaces (2005), Designing Pleasurable Products (2000), Designing for Interaction (2007), Observing The User Experience (2003), Technology as Experience (2004), The Laws of Simplicity (2006), The Persona Lifecycle (2006).

Grafische vormgeving

Information Architecture for Designers (2003), Webdesign met webstandaarden (2e editie) (2007).

Informatie-architectuur

A Practical Guide to Information Architecture (2010), Ambient Findability (2005), Building Findable Websites (2008), Designing Web Navigation (2007), Information Architecture for Designers (2003), Information Architecture for the World Wide Web (3rd ed.) (2007), Information architecture (2002), Pervasive information architecture (2011), Search Patterns: Design for Discovery (2010), The Web Content Strategist's Bible (2009).

Informatie-ontwerp

Content and Complexity (2003), Forms that Work (2008).

Interactie-ontwerp

About Face 3 (2007), Analog in, Digital out (2006), Designing Interactions (2006), Designing Social Interfaces (2009), Designing for Interaction (2007), Forms that Work (2008), Handboek interactieontwerp (2010), Thoughtful Interaction Design (2007), Thoughts on Interaction Design (2007).

Interface-ontwerp

Designing Gestural Interfaces (2008), GUI Bloopers 2.0 (2007), Research Methods in Human-Computer Interaction (2010), Simple and Usable (2010), The Design of Future Things (2007), Web Anatomy: Interaction Design Frameworks That Work (2009), Web Application Design Handbook (2004), Web Application Design Patterns (2009), Web Form Design (2008).

Internationaal

A Practical Guide to Information Architecture (2010), Designing the Digital Experience (2008), Rocket Surgery Made Easy (2009), User experience management (2011).

Markup

Building Findable Websites (2008).

Metadata

Tagging (2008).

Methoden en technieken

Communicating Design (2006), Contextual Design (2000), Eyetracking Web Usability (2009), Information architecture (2002), Measuring the user experience (2008), Mental Models (2008), Paper Prototyping (2003), Prototyping: A Practitioner's Guide (2009), Research Methods in Human-Computer Interaction (2010), Tagging (2008), The Persona Lifecycle (2006), The user is always right (2006), Undercover user experience design (2010), User-Centered Design Stories (2007), Web Anatomy: Interaction Design Frameworks That Work (2009).

Mobiel

Designing the Mobile User Experience (2007).

Onderwijs

Handboek interactieontwerp (2010).

Onderwijs en onderzoek

Designing Emotions (2002), Funology (2004), Understanding Your Users (2004).

Ontwerpprincipes

Designing Gestural Interfaces (2008), Design Accessible Web Sites (2007), Design for the Social Web (2008), Designing Interfaces (2005), Designing Web Interfaces (2008), Designing the Moment (2008), Designing the Obvious (2006), Effective Prototyping for Software Makers (2007), Modular Web Design (2009), Persuasive Technology (2002), Search Patterns: Design for Discovery (2010), Storytelling for User Experience (2010), Subject to change (2008), The Inmates Are Running The Asylum (1999), User-Centered Design (2001), Web Application Design Handbook (2004), Web Application Design Patterns (2009), Web Style Guide (3e editie) (2009).

Ontwerpstrategie

Designing the Obvious (2006).

Opdrachtgever en -nemer

Web Design for ROI (2007).

Prototype

Prototyping: A Practitioner's Guide (2009).

Samenwerking

A Project Guide to UX Design (2009).

Standaards en normen

Webdesign met webstandaarden (2e editie) (2007).

Technische communicatie

Content and Complexity (2003).

Technologie

Universal Design for Web Applications (2008).

Toegankelijkheid

Universal Design for Web Applications (2008).

Trends en ontwikkelingen

Content Strategy for the Web (2009), Een nieuwe kijk op de experience economy (2007), Smart Things (2010), The Design of Future Things (2007), The Web Content Strategist's Bible (2009).

Uit de praktijk

GUI Bloopers 2.0 (2007), Web Form Design (2008).

User experience

A Project Guide to UX Design (2009), Authenticity (2007), Designing the Digital Experience (2008), Designing the Mobile User Experience (2007), Effective UI: The Art of Building Great UX in Software (2010), Emotional Design (2004), Experience Design 1 (2001), Experience Design: Technology for all the right reasons (2010), Leonardo's laptop (2003), Observing The User Experience (2003), Sketching User Experiences (2007), Technology as Experience (2004), The Elements of User Experience (2000), User experience management (2011).

User experience design

Funology (2004), Selling Usability (2009).

Web 2.0

Design for the Social Web (2008), Designing Social Interfaces (2009), Designing Web Interfaces (2008).

Webapplicatie

Designing the Moment (2008).

Webdesign

Design Accessible Web Sites (2007), Don't Make Me Think (2005), Prioritizing Web Usability (2005), The Elements of User Experience (2000), The Persona Lifecycle (2006), Web Design for ROI (2007), Web Style Guide (3e editie) (2009).

Webstandaarden

Webdesign met webstandaarden (2e editie) (2007).


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